Digital Sea: An Interactive Narrative

I woke, cold and alone
Adrift in an open sea
Caught up in regrets
And tangled in nets
Instead of your arms wrapped around me
And I wept, but my tears are anathema here
Just more water to fill my lungs
I hear someone scream
“God what is it we have done?”

I am drowning in a digital sea
I am slipping beneath the sound
Here my voice goes to ones and zeros
I’m slipping beneath the sound
A song from somewhere below
Deadly and slow begins
Both sickly and sweet

Now picking up speed

Ushering in the world’s end
And the ghost of Descartes screams again in the dark
“Oh how could I have been so wrong?”
But above the screams the sirens sing their song

I am drowning in a digital sea

I am slipping beneath the sound
Here my voice goes to ones and zeros
I’m slipping beneath the sound
Here my voice goes to ones and zeros

No, I haven’t gone and turned emo with my blog, putting up song lyrics because they’re so close to how I feel I might cry about it. These are the lyrics to Thrice’s song, ‘Digital Sea’ which it appears has become the chosen base point for my group’s interactive narrative project. That group being Mathew Brewer and myself, of course. I’m going to begin talking about the story I am developing now, so if you don’t want to read spoilers then I advise you don’t click on the more button…We’re fairly decided on our story now, and all that remains is screen writing and preparing the visuals… At first, I began by thinking about developing a story that starts at the end and slowly reveals the pre-occuring events slowly. This gradually turned into a slightly twisted version of that to base our story, where you are clueless as to who and where you are. It seems somewhat cliche, but with the kind of game we are working on it allows us to make a more engaging reveal to the plot.

We also looked at the influence from the song, and I liked the idea of bringing programming into it. I tried to think where we might introduce the idea of being ‘lost’ in a computer/Digital Sea, and came up with the idea of a company that are doing experiments into creating a ‘digital reality’ that would compliment our own one. Obviously, this is not a brilliantly new idea but we have now worked on bringing some original points to this plan. The ‘digital reality’ now is no longer something that our fictional programming company ‘ZeroTech’ (not sure) are planning to release to the public, and in fact is a testing facility designed to place AI’s into so that they can be developed in a safe, easy to manipulate environment.

The beginning of our story is what we are developing for our game, and not the entire narrative. This cuts down on time we have to spend on it and allows us to aim a little higher, it also increases anticipation for a later story if we ever did feel like continuing it. The entire gameplay is based inside this unit, though there will probably be scenes based outside it because we would like to involve some other influences and most of our story relies on these.

This is also because we wondered, and have decided to include a female character, which started when reading through the
the line looking at ‘arms around me’

And, as Mat quite rightfully pointed out:”…if the main characters not getting his dick wet whats the point in it at all?”So I think there will be a love interest.

P.S: 01001101 01100001 01110100 00101100 00100000 01111001 01101111 01110101 00100000 01100001 01110010 01100101 00100000 01100001 00100000 01110011 01101101 01100101 01101100 01101100 01111001 00100000 01101010 01100101 01110111 00101110


About James

Uberbeard, otherwise known as James Crawford has just graduated from the Arts University Bournemouth, taking a course in Interactive Media. He's known to enjoy washing, eating and sleeping.

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March 2008
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