Warioland: Shake It, or Warioland: The Shake Dimension (as it is known in the UK and god knows where else) is the big console adaption to the hand held classics that the gamecube version failed to achieve. Aside from having a ridiculous title over in the EU, the game is near-on faultless for what it is attempting to be.
This review is currently under editorial freeze, while we complete the game. You’re welcome to venture forth into the full articles, but be prepared for a lack of punctuation, grammar and.. well, most of the content. Our Warioland article will be finished soon.
The artwork is fantastically detailed, and it oozes from head to toe with character and style. The gameplay mechanics are faultless, and
Some of the early levels are slightly too easy, and some of the later levels can be extremely challenging. There is a defined difficulty level, which has been carefully monitored.
The levels can be quite frustrating at times, if you are struggling to complete an objective, but that is by no means a hinderance. Veteran Warioland gamers will relish in the difficulty of the later level objectives, and they provide plenty reason to return to the game at a later date.
The story is, by far, the oddest aspect of the game. It’s not terrible, but everything just seems a bit odd. It ventures towards nostalgia at times, with some very retro themes.
Warioland gets a high level 9. Held back only by the unfortunate lack of game.
As a curious aside, Warioland: The Shake Dimension has one of the greatest adverts ever made, and it can be found here. Now I’ve given you something to do, I’ll make my leave of you,